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A blog for our Eorzean adventures

Originally published at Enki&Co.. You can comment here or there.

So after playing retail of Collector's Edition for quite a while I must say that I'm pretty happy with FinalFantasy XIV. Maybe it's because I had no big expectations, or because I am really enjoying the armoury system but I'm having lots of fun. My very first day online was on Friday, but I didn't really get to play until Saturday. Ever since then I've been doing levequests with Hrist, Miranda and Triton. My current level is listed on the sidebar, Physical level 15 (I'm having a hard time spending my points), Conjurer 11, Thaumaturge 7. My Disciple of the Hand classes are Carpenter, currently at rank 9 and Alchemist, at rank 8. I'm having lots of fun doing levequests with the guys (and dying to Dodos) as well as crafting on my own time.

After having leveled a bit and doing some storyline (started the second Quest), as well as crafting a bit, Miranda was kind enough to bring me all around the world, getting me some Aetherytes that will surely help in the long run (they already do now). We visited Ul'Dah, where I realised that I should equip my Collector's Edition item, the Onion Helm.

We then took the ferry to Limsa Lominsa (A SIGHT FOR ME SORE EYES) and once Hrist logged on, we decided to do some levequests, Rank 10 ones. This helped me easily rank up, specially on cures. Sadly they have toned down the skill you can win through normal curing (not talking about the exploit), so I guess this will make leveling Disciples of Magic even harder. Oh well. You see these cute moles in the pictures down below? Don't trust them! Their AoE is nasty and they're merciless.

As we kept playing, Triton was still updating his patch, as well as installing his game. His Collector's Edition arrived at my place, but I just gave him his codes so he could play early, since he's coming this Friday to pick it up (among other things, of course!). It felt great to see him online, just sucks he didn't get to enjoy it, since we did leves that were too high for him. I'm sure he'll enjoy it much more once he can play at home, calm and safe! He's thinking of leveling Gladiator, which will be good for our group, granted we're all much flexible in that department.

Finally, I was doing some crafting for Miranda, helping him make some dyes for his craft (Leatherwork). Sucks that I didn't succeed in making Lineseed Oil, but I'm glad I could help him with the dyes. As you can see, we've already founded a crafting school, with Ms. Hrist being the mean and strict teacher! Aiaiaiaiiii!

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Originally published at Enki&Co.. You can comment here or there.

After much ranking up my different classes (Alchemist, Carpenter, Conjurer and Thaumaturge), with Jay we decided that it was time to set up for a new adventure. Since not all of the people in TheHumanBeings are sure to want to start in Gridania, and since walking from starting towns is fairly easy and not dangerous at all, we thought it would be a nice idea to familiarise with the trip in order to attune the Aetherytes of eachcity in order to get the group together on release. From Gridania, the quickest way to get started is go south all the way to Thanalan. Soon, you'll reach some sort of docks on the left side of the map once you get to this area.

As you can see the view was fairly good, once in the dock-area! For the time being it seems the ferry to Limsa Lominsa (A SIGHT FOR ME SORE EYES) is free, but I assume that on retail it'll be around 200~500 gil, no more. Also, the good thing it has in comparison to FFXI, is that you're automatically in the ferry, there's no way you can miss it if you are in the proper-docks area when it arrives.

Finally we arrived to Limsa Lominsa (A SIGHT FOR ME SORE EYES)! The trip wasn't long but we missed some monsters to attack the ferry. Oh well, I guess those will be implemented on release, as well as the insides of the boat. So far soon I'll have my retail Collector's Edition, but I honestly can't wait!

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Originally published at Enki&Co.. You can comment here or there.

Because that's what I've been up to, leveling like mad! So far I'm loving the battle system, specially now that I know how the Battle Regimes work. I managed to reach Conjurer (CON) rank 8, which opens up to Repose and Shock Spikes. The first one is a spell that costs 3 Action Points and according to the description it inmobilizes the target on the spot if that target is standing still at the moment of casting. Shock Spikes, just like FFXI's one covers the target in an electric armor, making enemies that hit you be harmed with electric damage and having the chance of them receiving the additional status ailment known as stun. So far on Conjurer I'm equiping: Tranquility, Fire, Blizzard, Cure, Stoneskin and Shock Spikes. So far this set is really good, allows me to be offensive while still maintaining some defensive background, specially with Cure, in case I get lower than 200 HP. Soon I'll be rank 10 which will open up to rank 10 guildleves, at Camp Emerald Moss. That's where the upcoming levequests are and once I hit rank 20, it'll be time for Camp Tranquil. I'm not sure if during retail I'll be leveling in these places (as Triton pointed out, we might be a bit tired of the forest-theme by then) but it's good to know that we have many leveling options.

As far as Thaumaturge (THM) goes, since I had money saved up from "Color of Sin" I decided to buy a Weathered Scepter in order to play around with Thaumaturge. Already in closed beta I could try it out and much to my surprise I loved mixing the abilities. I'm really liking this system and it allows many combinations which will branch out into different gaming playstyles. Because of this, once Conjurer is around rank 6 (Stoneskin), you can equip your Thaumaturge with it and at least have some safety while using Phantom dart. Today on my own I managed to get it to rank 5 and I've realised Thaumaturgy has some really cool spells! The latest one I've learned about is Sacrifice which uses 10 MP and 42 HP and allows you to restore the HP of a specific target as well as giving them the HP regen status effect. That, along with the upcoming spells  like Poison (6), Gravity (8) and Slow (8) will come into a very nice asset for both offensive and defensive/support Disciple of Magic. Currently my Thaumaturge is equiped with: Banish, Scourge, Cure and Stoneskin. Honestly, I can't wait to finally be able to get my release character because that'll mean this leveling will be worth something, but I guess this is good for practice so that I can learn better and faster once the Collector's Edition comes out.

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Originally published at Enki&Co.. You can comment here or there.

After starting in Gridania, like when you start in Limsa Lominsa (A SIGHT FOR ME SORE EYES), you get to do the first main storyline quest. Gridania's one is called "Color of Sin". Basically the start of it Mionne, the Adventurer's Guild NPC in Gridania (Carline Canopy) gave me an NPC pearl and made me go to Camp Bentbranch, where I had to complete at least one levequest in order to progress the storyline. After I did so, the NPC pearl that Mionne gave me shined and she asked me to return to the Adventurer's Guild. Upon arriving, she told me that a visit to the Conjurer's Guild at Stillglade Fane is much needed. Apparently I have a lot of greenwrath, which basically translates to the elementals being upset with you (as if we didn't realise that from the huge Treant following us in the opening cutscene).  So I set my way to the Conjurer's Guild.  I must admit I was fairly excited, since after all, I'm a Conjurer. Stillglade Fane is to the North-most side of Gridania and the walk is quite long, but well worth it. You can tell which guild rules Gridania!

Upon walking for a bit (there's a long tunnel once inside the Skyserpent's Egg) you get to the real Conjurer's Guild, which is really pretty.

After talking to the left-counter NPC, you will trigger a cutscene and meet with another Padjal, a race that looks quite related to Conjurer's and the elementals, as seen in the introduction to Gridania, the starting cutscene. The Padjal resemble a humanoid race except that they have horns (and they're all kids? At least that's how it looks). Apparently they're blessed by the touch of the forest and their names usually involve dashes. This one was called O-App -Pesi and another one, which was a historical figure from Gridania was called O-Guna-Por.

He basically introduces you to terms such as the elementals and why is it so important to be careful out in the forest. He also explains that your body is full of what they call "woodsin", which is caused by an insult to the forest, angering the wood elementals. The woodsin has to be cleaned through a rite that involves dancing (an activity that Gridanians love to do) and offer it to the elementals, getting rid of the woodsin you are less likely to attract the greenwrath. After this explanation arrived my fellow adventurers, Papalymo (the Conjurer Lalafell) and Yda (the Pugilist Hyur) come in the room and a Lancer NPC asks us if we don't mind if they come in first in the rite, as they have much more woodsin in them than me. Me, being the gentleman that I'm known to be, of course I let them go first.

Afterwards they suggest you to go to the Leatherworker's Guild, Atelier Fen-Yll as the Treant Vine we obtained at the start of this adventure from the raging Treant might come out with a nice price there. There you learn more about the woodsin and why is it so important. Those who anger the elementals will usually suffer for the rest of the eternity. Basically, it's dangerous to go on your own out in the woods. Also, you get to know Powle one of the younglings, a group you'll soon learn more about.

Learning from the curse the forest has set upon yourself, Mionne redirected me towards the Botanist's Guild, Greatloam Growery. The botanists are quite close to the elementals and along with Conjurer's they're in charge of most of the rites involving the dancing to get rid of the woodsin in order to prevent the greenwrath. I talked to the Roegadyn at the counter, Opyltyl, and you'll get to know how will the rite be practiced and who will be in charge of teaching you the moves, who is Fufucha a Botanist Lalafell.

The ritual basically will consist in a set of moves, which presents itself as a sort of emotes tutorial, so you get familiarised to what does what. You'll have to target the younglings, each of them and try to mimick what they'll do. The younglings are Powle and his friends and soon you'll learn that they're sure up to no good. A high-ranked Lalafell will come and suggest that the ritual is needed as soon as possible.

After that I noticed that the kids were talking secretively so I approached them. They will make an offer you won't be able to refuse; they will ask you to meet with them outside of the White Wolf Gate, and if you don't they will not allow you to practice for the ritual thus being unable to do it in front of the crowd.

Once you get to the White Wolf Gate, Powle and Sansa will explain you that they need your escort services. Basically all I had to do is make sure to follow them and use a Spirit Dart against the random Ankle Biters (Chiglet-like monsters) that pop. Usually that happens when Powle stops to check the path. Also, be careful and not let any of them to take damage, specially because even as a Conjurer with Cure, you won't be able to cure them (and they do not regain HP like playable characters do). Once you reach your destination along with the kids, a cutscene will play and they will ask you to stay where you are and let them do their business.

Soon, a man called Mummer will join you and he'll ask you to fetch the kids, as it is not safe. The man seems to know that the kids have been using adventurers on their behalf. Upon reaching the clearing they're at you'll realise they were practicing a ritual with a mask in what appears to be an elemental circle for conjury. The kids will run past you, and as you approach you'll encounter a Moogle!

The Moogle talked to me (in Mooglespeak, which is not very common apparently) and he'll tell you that they simply can answer the favor that the kids asked them, because simply what they wanted the Moogles to fix isn't broken. Afterwards the kids will join you, and they'll be happy that the Moogles came and you'll be famous for knowing how to Mooglespeak. Yet, Mummer isn't too happy about that and thinks something is up. Fufucha will pay you 20,000 gil for retrieving the kids safely.

Afterwards you'll be summoned by the Lancer's Guild at the Wailing Barracks. They always try to recruit adventurers but also are interested in the fact that you can Mooglespeak. As you can see, news in Gridania travel fast. They will soon make you speak to the head of the Lancers, Burchard.

Right before exiting a cutscene will play and you'll know that there's been a sudden attack against the Lancers and that adventurer's will be summoned to help, as well as the Conjurer's guild. The scene is quite tragic and you'll learn that a far greater evil is responsible from the attack, the woodlings. The woodlings are the souls whose sins within the wood are so great that the greenwrath of the elementals claims them,damning them to wander the forest for all time, this time around it was a man named Dunstan who appeared as a wildling.

Once that sequence is done your job here is over and you're asked to recover to Carline Canopy, where you'll receive 10,000 gil and will finish your very first story quest. Congratulations!

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Originally published at Enki&Co.. You can comment here or there.

This morning I decided to do another levequest. After some ranking up and obtaining some more experience I thought that levequesting wouldn't be a problem at all. And of course, it wasn't! This time around I picked 'Bees vs. The Pilgrims'. Apparently some bees were causing annoyance to random wanderers and pilgrims so again it was time to clean the forests of Gridania.

Since it was right after maintenance, there weren't many people on the server, which was quite nice for levequesting alone. I'm really happy with the beauty of the forests, as well as the design of the monsters. Everywhere you can see Funguars that rest in the ground, burying themselves in order for them not to look dangerous at all (they are quite challenging, at least at rank 1 it was really tough for me to get away alive from them). This time, when going after the target of the levequest, the 6 group of bees, I stumbled upon a pretty Firefly. They are not  harmful in any way and easy to take down, but I still like the way they glow.

After that, and because there was not many people around, I got the chance to fight many Star Mamout, some small furrets that are really cute, and remind me of the Wharf Rats from Limsa Lominsa ('a sight for me sore eyes!'), and they have a similar style of attacks as the rats in La Noscea.

While I was fighting this creepy-looking NPC wandered by the place I was fighting at. Apparently it was patroling the forest, checking that everything was alright. I think these NPCs are related to Behests but I have no idea. I guess as soon as more info is gathered on the game we'll know more about it. I really didn't need help to finish this Star Mamout, and netted me a good chunk of experience and conjury skill (which, sadly, is an awfully rare circumstance).

As you can see, the fight was easily won. For the time being I'm sticking on my action bar with Spirit Dart, Fire and Blizzard. I don't find any good use on Trance Chant, I'm not sure it's worth for such short casts, but maybe in the future it might be helpful (I have yet to see any use for Spell Interruption Down% in FFXI, let alone in FFXIV, unless you're a tank). I find myself most of the time using Spirit Dart, I'm not sure if it's me, but it seems to be doing more damage than it used to, in early Closed Beta stages. It's a step, I guess, since there's no MP regen or any way to recover MP than using the Aetherytes (which by the way, you can't use while under a Guildleve task). As I was walking towards the spot, which coincidentally was after the Chiglets spot on the map, I got a bit scared.

Don't tell me they don't look scary. I was scared that they would all start attacking me, but they only attack in groups of two. The fight was easy, only needing 2 or 3 Spirit Darts per each monster. I was done in no time!

Here's a close-up from one of the bee clouds, right after it died. They look fairly mean, but still cute! After finishing them all, the sun came out after a long night in Gridania, and I checked the Aetheryte node to get my reward. This time around it was only gil, but I surely won't mind it! I'm really enjoying these levequests, even if leveling is quite slow from a mage's perspective. I only wish they allowed levequesting without any need of a cooldown, even if they only netted EXP/Skill! Oh well, at least it's pretty and relaxed.

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Originally published at Enki&Co.. You can comment here or there.

So this morning I thought I'd save enough time to do another Rank 1~ Levequest. In Gridania, the NPC in Carline Canopy that issues levequests (Gontrant) allowed me to take 4 Battlecraft levequests from Camp Bentbranch, as well as allowed me to get a tutorial battlecraft levequest. Yesterday I did 'Moles vs. The Pilgrims'. The task was to kill 6 moles. It wasn't easy though, the mobs certainly were quite tough, and right before dying, if you let them idle in a low HP, they would bury down the ground and jump on causing quite some damage. Because of this and because it was late, I stopped after finishing the levequest and cashing in some gil.

This morning I thought I'd give it another try, and since I logged out myself at Camp Bentbranch, I just basically had to stand up and start the levequest; 'Charging Chiglets'.

As soon as I logged in I realised the soothing sound of the rain. Unlike yesterday, which was a sunny day in Gridania, today was raining. I  must admit I really like it, and reminded me greatly of the Sanctuary of Zi'Tah, from FFXI. It was really relaxing to walk around, and it brought me some fond memories. After accepting the levequest it was time to head for my preys. Here I was asked to find 6 Chiglets and kill them. So I accepted my quest, not so much because of my lust for chiglet blood, but because I needed the skill and experience points, as well as money!

After getting the dots in the map, it was time to look for the damn chiglets. It's cool that aside from the dots and arrows in the mini-map, you get to see the area where the levequest target is/are located, so you don't get lost in the middle of the woods. I must admit that FFXIV looks really good, even if my computer isn't that great the environment and characters act very lively, specially with the facial expressions. In FFXI it was very rare to see facial expressions other than the usual ones (smile, anger, etc.) It is clearly a nice change, and I'm glad they've worked on some things. On my way to my levequest target I had the time to check out some of the newly implemented features, like sitting! I'm glad they've kept a similar motion as the one Tarutarus used, because clearly it couldn't be improved in any way, haha. You may wonder why I decided to sit on the water? Well I was already wet, so bite me, Goobue!

Of course, that was right after the Chiglets surprised me and killed me! You see, in FFXI Chigoes (similar to Chiglets) had the very bad habit of surprising adventurers and if they had low health, well, you can sort of piece up what would happen. This time around they surprised me! Because I had name display off for the screenshots, I didn't even see them gank up around me and not allow me to hit them or anything... Oh well, may the twelve bless the lack of EXP loss! You can see their evil expressions staring at my dead body. At least I managed to kill one, I guess!

Also, on my way to the targets I found this pretty area by a lake. It's so pretty and relaxing! It confirms my idea of starting in Gridania, where else spend the most annoying levels of an MMO other than in a relaxed area? Haha. This seemed like it had a dock or a port, I hope that someday they release an underwater city, much like Alzadaal Ruins without, well, ruins. It'd be very interesting, and it could very well introduce new races. I don't think they will, but this time around they're not closing canon-races by being the 5 tears of a goddess. Anyway, here's the place I was talking about, isn't it pretty?

Once I arrived at my destination, Chiglets were no match for this Conjurer, and easily sent them to hell with my Spirit Dart! I know, I'm making it sound more exciting than it was, but at least I managed to avenge myself! The fight was simple and rewarding, as long as you didn't lock-on your targets, because they die too fast to need that. Basically spamming Spirit Dart worked better than using any Rank 1 elemental spell. In no time I killed all 6, and the Aetheryte node appeared for me to get my rewards and get back to Camp Bentbranch! Hurray!

As you can see, Enki is very happy to finally take down something like a true adventure, but it was even better when upon returning to the camp, prior to loging out, he realised there was a material prize for his efforts! The well-earned Hempen Chausses (brown)! Enki wasn't sure he'd like them...

But eventually decided to equip them, well, who wouldn't, just look at how well they fit on him!

And that's it for today! I'll check in once I do a couple more levequests.

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Originally published at Enki&Co.. You can comment here or there.

Today finally managed to launch Open Beta and create Enki Oro, my new character for FFXIV, on Trabia. So far it's awesome, and Gridania is amazing! It's so full of life, and already loving it, even if the game needs some tweaks before launch.

Later I decided to give Ul'Dah a try. Unlike Gridania's green forests and Limsa Lominsa's sea view, Ul'Dah is known for its desert and dry weather, as well as for its merchantry costumes. My choice is clear; I'm definitely starting in Gridania, not only its storyline seems more interesting (even if they're all three clearly connected), but also it's prettier and has Conjurer/Lancer's guilds. Even though I'm not interested in Ul'Dah just yet, I must admit there's a nice sequence after the first tutorial fight, which greatly caught my attention (and actually saddened me, too). Don't worry, I'm not going to spoil anything, but here's a screenshot of that moment.


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